Good Design is...
1. Innovative
2. Useful
3. Aesthetic
4. Understandable
5. Honest
6. Long Lasting
7. Thorough to last detail
8. Environmentally Friendly
9. Little Design
10. Unobtrusive
1/10
| Term | Definition |
|---|---|
Good Design is... | 1. Innovative
2. Useful
3. Aesthetic
4. Understandable
5. Honest
6. Long Lasting
7. Thorough to last detail
8. Environmentally Friendly
9. Little Design
10. Unobtrusive |
(Methods, Media, Materials) Materials | - Paper
- Card
- Textiles
- Metal
- Plastic
- Glass
- Touchscreen
- Digitial Interface |
(Methods, Media, Materials) Media | - Pencil, Ink, Markers, Paint, Analogue film
- Software, apps, online platforms (Graphic game or interaction design, web development, concept art, illustration, three dimensional modelling and rendering, photo editing and animation |
(Methods, Media, Materials) Methods | - Drawing
- Collage
- Printing
- Photography
- Model making
- Prototyping |
Gestalt Principles | - Proximity
- Continuity
- Similarity
- Closure
- Common Fate
- Figure Ground
- Focal Point |
Design Principles | - Figure Ground
- Balance
- Contrast
- Cropping
- Heirarchy
- Scale
- Proportion
- Pattern (Repitition and Alternation) |
Design Elements | - Point
- Line
- Shape
- Form
- Tone
- Texture
- Colour
- Type |
Fields of Design | - Messages
- Objects
- Environments
- Interactive Experiences |
Human Centred Research | - Field Observations
- Co-Design
- Surveys
- Focus Groups
- Co-Creation |
Convergent Thinking Strategies | - PMI
- Brand Making
- SWOT |