Good Design is...
1. Innovative
2. Useful
3. Aesthetic
4. Understandable
5. Honest
6. Long Lasting
7. Thorough to last detail
8. Environmentally Friendly
9. Little Design
10. Unobtrusive
1/10
| Term | Definition |
|---|---|
| Good Design is... | 1. Innovative 2. Useful 3. Aesthetic 4. Understandable 5. Honest 6. Long Lasting 7. Thorough to last detail 8. Environmentally Friendly 9. Little Design 10. Unobtrusive |
| (Methods, Media, Materials) Materials | - Paper - Card - Textiles - Metal - Plastic - Glass - Touchscreen - Digitial Interface |
| (Methods, Media, Materials) Media | - Pencil, Ink, Markers, Paint, Analogue film - Software, apps, online platforms (Graphic game or interaction design, web development, concept art, illustration, three dimensional modelling and rendering, photo editing and animation |
| (Methods, Media, Materials) Methods | - Drawing - Collage - Printing - Photography - Model making - Prototyping |
| Gestalt Principles | - Proximity - Continuity - Similarity - Closure - Common Fate - Figure Ground - Focal Point |
| Design Principles | - Figure Ground - Balance - Contrast - Cropping - Heirarchy - Scale - Proportion - Pattern (Repitition and Alternation) |
| Design Elements | - Point - Line - Shape - Form - Tone - Texture - Colour - Type |
| Fields of Design | - Messages - Objects - Environments - Interactive Experiences |
| Human Centred Research | - Field Observations - Co-Design - Surveys - Focus Groups - Co-Creation |
| Convergent Thinking Strategies | - PMI - Brand Making - SWOT |