One-off Manufacturing
Suitable in contexts where a client requires a unique product
1/68
| Term | Definition |
|---|---|
One-off Manufacturing | Suitable in contexts where a client requires a unique product |
Low-Volume Production | When a small number of products are made identically, usually for niche or uncertain markets |
High-Volume Production | Fast automated production of thousands or millions of identical items |
Continuous Production | Occurs 24 hours a day, 7 days a week. Suitable where there is a great need for products |
Lean Management | Aims to improve the manufacturing process, reduce costs, and reduce waste |
Lean Manufacturing Methods | 1. Catering to actual demand
2. Using low-volume production
3. Being efficient and organised
4. Cell production
|
Flexible and Responsive Manufacturing | When manufacturers are flexible enough to change the production process without major complications |
Sustainability Frameworks | - Social
- Economics
- Environmental |
Social | Refers to how people are affected |
Economics | About the need to make a profit but not with unfair or predatory business practices |
Environmental | Considers how animals and plant life are affected |
Sustainability Strategies | - 6R's
- Circular Economy
- C2C
- Design for Disassembly
- Extended Producer Responsibility
- Life cycle analysis
- Triple Bottom Line |
6R's | - Rethink
- Refuse
- Reduce
- Reuse
- Recycle
- Repair |
Circular Economy | Concept that reimagines the traditional linear model of "Take, Make, Dispose"
-Preserve Nature
- Reduce Waste and Pollution
- Circulate Products |
Cradle-to-Cradle | A recycling plan for when a product reaches the end of its life and aims to reuse the materials |
Design for Disassembly | Focuses on easy and non-destructive dismantling at the end of a products life |
Extended Producer Responsibility | When the people involved with the product have a shared responsibility over the environmental impact. They select materials that can be reused/ recycled or safe instructions for disposal |
Lifecycle Analysis/Assessment | Carefully looking at the impact a product has over the course of its life
1. Obtaining Raw Material
2. Processing it
3. Manufacturing Products
4. Transport and Distribution
5. Product Use
6. Product Disposal |
Triple Bottom Line | - People
- Planet
- Profit |
People | Focuses on the social impact of products and considers how it affects individuals and communities |
Planet | Involves using sustainable materials, reducing energy consumption, and adopting eco-friendly manufacturing processes |
Profit | It recognises that financial success should not come at the expense of people and the planet |
Planned Obsolescence (PO) | When a product is designed to be unusable after a period
- Functional Obsolescence
- Technical Obsolescence
- Style Obsolescence |
Functional Obsolescence | When a low-quality process is used deliberately so that the product breaks down quickly |
Technical Obsolescence | When new technologies become present and surpass the technology of an existing product |
Style Obsolescence | When there is a changing nature of trends and the product is no longer used |
Benefits of (PO) | -Customers can access cheap and easy to replace products
- Producers experience an economic benefit |
Issues of (PO) | - Products don't last long
- Some products are made so they can't be prepared |
Technologies | - AI
- Automation
- Computer Aided Design
- Computer Aided Manufacturing
- Computer Numerical Control
- Laser Technology
- 3D Prototyping
- Robotics
|
AI | Capable of doing an inhuman amount of work rapidly |
Automation | Reduces human errors and increases the overall efficiency |
CAD | Uses technology to create designs |
CAM | Uses digital information from CAD designs and transfers it to manufacturing systems |
CNC | Uses computing programming to automate and precisely control the movement of machine tools |
Laser Technology | Laser technology uses monochromatic light, it can cut materials easily and is safer than alternative cutting methods that have been used in the past |
3D Prototyping | When a program can construct a 3D prototype quickly and efficiently |
Robotics | Can perform tasks accurately and with high levels of precision |
Mycelium | The root like structure of fungi, can be used to mimic wood, leather and foam, providing a sustainable alternative |
Composite Metals | Involves combining two or more different metals, or combining a metal with another material like polymer or ceramic |
Bamboo | A rapidly renewable resource and has remarkable strength and durability |
Double Diamond | - Investigating and Defining
- Generating and Designing, Producing and Implementing |
Divergent Thinking (First Diamond) | Get a wider perspective and uncover new opportunities that we wouldn't otherwise consider with a linear approach |
Convergent Thinking (First Diamond) | Start to narrow and refine ideas, crucial for framing the design need/opportunity |
Design Brief | A written statement outlining the context of a design problem and its requirements, and the constraints and considerations |
Design Brief Essentials | 1. Functional and aesthetic factors
2. Material requirements
3. Quality standards
4. Due date
5. Budget
6. Any other relevant product design factors |
Constraint | an aspect of the design that are absolute and can't be changed |
Consideration | Things to be thought about but not necessarily included |
Evaluation Criteria | Provide a way to assess how well the requirements from the design brief have been met |
Drawing Systems | - Visualizations
- Design Options
- Working Drawings |
Visualizations | Concept sketches or drawings that are possible design solutions to your problem |
Design Options | These drawings must be professionally done and have meaningful annotations relating to the design brief |
Working Drawings | Like blueprints to the product, they have all the individual specifications that are required |
Design Elements | - Shape
- Texture
- Tone
- Colour
- Opacity
- Line
- Form |
Design Principles | - Balance
- Repetition
- Movement
- Rhythm
- Proportion
- Symmetry
- Positive/negative space
- Contrast |
Market Research Methods | - Quantitative
- Qualitative |
Quantitative | Focuses on numerical responses |
Qualitative | Focuses on descriptive information |
Primary Sources | When a designer conducts the research themselves |
Secondary Sources | Come from researching information that has already been published by others |
Design Thinking | Used to make improvements on existing products and/or make new and innovative products |
Creative Thinking | Involves using mind maps and brainstorming to explore ideas |
Critical Thinking | Focuses on selecting the best idea through a range of criteria |
Ethical Research Methods | - Interviews and surveys
- Observation
- Ask for feedback on products
- Evaluate anthropometric data |
Research and Development | Scientific and technical research that explores and improves materials, manufacturing systems and mechanisms |
Risk Management | When hazards are identified and the possible harm they could inflict, and the likelihood of that occurring |
Production Plan | A document with detailed steps that need to be taken to construct the final product |
Quality | Means how well a product meets the needs, wants, and functions of the end user, factors that contribute
- Materials
- Design
- Aesthetics
- Finishes
- Construction |
Speculative Design Thinking | A creative approach that encourages us to envision potential futures and explore alternative realities through design |