rectilinear propagation of light
The property of light that states that light always travels in a straight line.
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| Term | Definition |
|---|---|
rectilinear propagation of light | The property of light that states that light always travels in a straight line. |
reflection of light | The bouncing back of light from the surface of an object in the same medium. |
mirror | a surface that has a highly polished reflecting surface that reflects all the light that falls on it. |
plane mirrors | mirrors with a flat reflecting surface |
spherical mirrors | mirrors with a reflecting surface that is either curved inwards [concave mirrors] or bulged outwards [convex mirrors] |
reflected ray | the ray of light that reflects after falling on the mirror |
incident ray | the ray of light that falls on the mirror |
reflecting surface | the shiny surface which reflects the light |
angle of incidence | the angle formed between the normal and the incidental ray |
angle of reflection | the angle formed between the normal and the ray of reflection
|
normal | it is the perpendicular drawn on the reflecting surface at the point of incidence |
plane | a flat, 2 dimensional surface with no thickness |
point of incidence | the point on the mirror that is struck by the incident ray |
laws of reflection | * Angle of incidence = angle of reflection
* Incident ray, reflected ray, and normal all lie
on the same plane |
regular/ specular reflection | when a parallel beam of light falls on a highly polished smooth surface such that all rays are reflected parallel to each other. |
irregular/ diffused reflection | when a parallel beam of light falls on a rough surface such that the angle of incidence is different for each ray. |
formation of plane mirror | one side of a thin plane glass plate is coated in a silver substance and the silvered surface is protected by an opaque covering. |
real image | when rays of light are reflected in such a way that they actually meet at some point on the screen. |
virtual image | when the rays of light are reflected in such a way that they appear to meet but do not actually meet on the screen |
can a real image be taken on a screen? | yes it can be taken on a screen. |
can a virtual image be taken on a screen?
| no it cannot be taken on a screen. |
is a virtual image inverted or erect? | it is always erect. |
is a real image inverted or erect? | it is always inverted. |
where is a real image formed? | it is formed in front of the mirror. |
where is a virtual image formed? | it is formed behind the mirror. |
image formed by a plane mirror | It is always erect, is formed behind the mirror, is the same size as the object, is a virtual image, the distance of the image behind the mirror is the same as the distance of the object from the mirror, and it is laterally inverted. |
uses of plane mirror | used in homes, beauty parlours, and salons; used by soldiers for signalling; used by interior designers in homes to create a sense of space. |
vacuum | region of space which is free of particles |
speed of light in vacuum/ air | 3 x 10^8 |
dispersion of light | Splitting of white light into VIBGYOR. |
primary colours | red, green, blue |
yellow | red+green |
cyan | green+blue |
magenta | red+blue |
white | red+blue+green |
how do we see colour on a colour tv? | The TV is coated with red, green, and blue phosphors arranged in dots or stripes. The presence of colours is due to the mixing and combination of these dots. |
subtraction of colors | When white light falls on an object of colour (a), the object absorbs all colours except for colour (a), and it appears colour (a). |
object appearing to be black | this object absorbs every color and reflects no color. |
object appearing to be white | This object reflects every colour and absorbs no colour. |